GDC Reveals Results Of 2016 State Of The Industry Survey Showing Expanded VR Game Development And Confidence In Esports As A Sustainable Business
VR Sees Gains in Developer Focus, with 16% of Developers Working on VR Titles in 2016 Compared to 7% in 2015; Oculus Rift the Most Popular Platform Among Current VR Developers
Jan 20, 2016
SAN FRANCISCO, Jan. 20, 2016 /PRNewswire/ -- The Game Developers Conference® (GDC) has released the fourth annual State of the Industry Survey, revealing trends in the games industry based on the feedback of more than 2,000 North American game developers ahead of GDC 2016 in March. The survey has revealed that development of Virtual Reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR, up from the 7 percent of developers were working on VR projects in last year's survey.
The 2016 State of the Industry Survey marks the fourth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC 2016 in San Francisco. Organized by the UBM Tech Game Network, GDC 2016 takes place March 14th-18th at the Moscone Convention Center in San Francisco, California.
VR's popularity is growing fast, but PC and mobile are still the top platforms among developers
The emergence of upcoming Virtual Reality (VR) devices like Oculus Rift, Sony's PlayStation VR and Samsung's Gear VR, among others, has proven to be alluring for developers on the bleeding edge, with the survey revealing that development of VR titles has more than doubled among participating developers. This year's survey has shown that 16 percent of developers are currently creating titles for VR, up from the 7 percent of developers who replied in the affirmative in last year's survey. Projecting further into the future, 15 percent of participating developers have affirmed that their next game will incorporate VR, up from the 6 percent who affirmed their VR ambitions last year.
The platform wars continue unabated, with 52 percent of developers currently working on a game for PC, down from 56 percent from last year. 44 percent of developers are currently working on smartphone and tablet games, down from the 50 percent of developers working on these titles last year.
The consoles continue to be popular platforms for developers, with 27 percent of respondents affirming ongoing work on a title for PlayStation 4, compared to 26 percent last year. The Xbox One has revealed a similarly consistent level of development, with 23 percent of developers working on Xbox One, up from 22 percent last year. Developer interest in Nintendo platforms have dipped slightly since last year, with 5 percent of respondents affirming that they are working on Wii U projects, down from 6 percent last year. 2 percent of developers have stated that they are working on titles for 3DS, compared to 3 percent in the previous year.
Most game makers believe VR/AR is a sustainable business, but 27 percent don't believe VR/AR device adoption will ever match current console install-base
Still in its infancy, the current generation of VR/AR platforms has garnered strong developer confidence, with 75% of respondents agreeing that VR/AR is a long-term sustainable business to be in.
Despite this growing confidence, developers disagree on the future sales rates for these devices. When asked when they believe VR/AR devices will exceed the adoption rate (roughly 40 percent) of game consoles in the U.S. in 2015, 27 percent of respondents said they didn't believe VR/AR hardware would ever surpass that level of adoption. Just 1 percent of those surveyed said they expected it to happen by 2018, the earliest time period available for selection. 44 percent of respondents expected it to happen by 2026, and a total of 54 percent believed it would happen by 2030.
In a separate, more conservative VR/AR install base question, 38 percent of respondents predicted that VR/AR hardware would be in 10 percent of U.S. households by 2020. 86 percent figure it'll happen by 2030, and roughly 9 percent figure it will never happen.
Nearly 90 percent of developers believe that eSports is a sustainable, long-term business
As competitive gaming enters the mainstream consciousness, the developer survey reflects a growing confidence in eSports. 88 percent of developer respondents have affirmed their confidence in the sustainability of long-term business of eSports. This represents an 8 percent jump from the 79 percent of respondents who affirmed the same position last year.
The full survey results also reflected developer confidence in VR/AR, with 75 percent of respondents agreeing that the emerging technologies represented a sustainable business to be in. On the mobile front, Android and iOS are now neck and neck in ongoing app development, with 55 percent of respondents making Android games and 56 percent saying they are making games for the iOS. For the survey participants, self-publishing was still the predominant means of distributing titles, with 57 percent of responding developers working without a publisher, versus 24 percent who are (20 percent said they work at a publisher).
About the UBM Game Network
A core provider of essential information to the professional game industry, the UBM Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Developers Conference™ Europe, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit:www.ubmgamenetwork.com.
UBM Americas, a part of UBM plc, delivers events and marketing services in the fashion, technology, licensing, advanced manufacturing, automotive and powersports, healthcare, veterinary and pharmaceutical industries, among others. Through a range of aligned interactive environments, both physical and digital, UBM Americas increases business effectiveness for customers and audiences through meaningful experiences, knowledge and connections. The division also includes UBM Brazil's market leading events in construction, cargo transportation, logistics & international trade, and agricultural production; and UBM Mexico's, construction, advanced manufacturing and hospitality services shows. For more information, visit: www.ubmamericas.com.
SOURCE UBM Tech Game Network
For further information: Hiro Ito, fortyseven communications, (323) 658-1200, email@example.com, or Liz Wakefield, UBM Tech Game Network, (415) 947-6263, firstname.lastname@example.org